Game Design

Category

Game Design

Status

Draft

Author

Aler Denisov

Update Date

8 Feb 2023

Economy

These economic cycles interact with each other, creating a dynamic and ever-evolving economy within the game. The player's actions and choices have a direct impact on the economy, shaping its direction and influencing the supply and demand of various resources and items.

Resource gathering and production

Players gather raw materials from the environment and use them to craft items and build structures. This creates a constant demand for raw materials and drives the gathering and production aspects of the economy.

Trade and commerce

Players trade resources and items with each other, or sell them in the marketplace for in-game currency. This creates a market for resources and items and drives the trade and commerce aspects of the economy.

Taxation and land ownership

Landlords collect taxes from players within their territories, generating a steady stream of income. This creates a demand for territories and drives the land ownership aspect of the economy.

Battle and conquest

Players engage in PvP battles to conquer territories and resources controlled by other players. This creates a demand for weapons and armor and drives the battle and conquest aspect of the economy.

Skills and upgrades

Players can upgrade their skills, tools, and structures, creating a demand for materials and resources needed for upgrades. This drives the skills and upgrades aspect of the economy.